MM8BDM - ARMADA OF EVIL : A ZDOOM ENTITIES AND MONSTERS PROJECT - Ver 1.0i

=[ ASK FOR PERMISSION BEFORE BORROWING ORIGINAL CODE (DECORATE, ACS ETC.) ]=

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== DEVELOPMENT TEAM ==
Ecl1p5e - Lead Developer & Frankenspriter

== ADDITIONAL CREDITS (in alphabetical order) ==
Brash Buster - CRORQ Skin
CBM - King Clone Skinsprites
Emilianomario - Walking Bomb Skin, Flame Barrel Sprites, Wily Clone Death Sprites
FTX6004 - Chibee Sprites
Hansungkee - Skeleton Joe Skin, Crazy Razy Skin
JaxOf7 - CutmanMike Head Edit, Monster HP Scaling ACS
Justified Classes - King Clone Skinsprites
Kackebango - Hammer Joe Skin
Kapus - Mono Roader Skin
Mega Man World - Hammer Joe Skin, Lightning Lord Skin, Giant Springer Skin
Mega Man X SP - Astro Zombieg Skin
Mister Gessert - Mega Man DOS Skin
OCBMR Team - Mettaur, Mummira and Docron Skins
Red Lantern - Colton Skin
Séafra Yeager - Disk and Glyph Key Item Sprites
TheBladeRoden - Hot Head Skin
TonynUBares - Assistance with Monster HP Display ACS

And more whom I may have forgotten to credit... 
Please approach me on Discord (Ecl1p5e #8061) if you want your work credited!

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File packed on: 26 July 2022
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This is a modification for Mega Man 8-Bit Deathmatch that brings unique entities 
and monsters from other FPS games that are available for play in the ZDoom 
engine to this game, modified to be compatible with the vastly different 
gameplay environment.

Included is an extremely barebones map with a few of the included monsters 
which showcases the Invasion gamemode and a minor sample of how mappers may 
get creative with their layouts and monster waves.

The Invasion part of the mod runs independent from skulltag_actors.pk3, and
as such, there is no need to load the mod along with it.

Follow Development at: https://discord.gg/nMvDuZX

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